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Ricardo est technical level artist senior (55+ productions) : jeux AAA, VR/AR, simulations. Pipelines temps réel, éclairage, workflows procéduraux, shaders — Unreal, Unity et moteurs custom.

Membre Toptal depuis septembre 2024 — Expert vérifié en design.

Ricardo is a senior technical level artist and level designer with hands-on experience across 55+ productions, including AAA games, VR/AR experiences, and immersive simulations. He specializes in real-time pipelines, lighting systems, procedural workflows, and shader development across Unreal Engine and Unity.

Toptal member since September 11, 2024 — Verified Expert in Design.